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Bug in costume stat rerolling

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I think this is a design level bug. I tested it across 10 characters doing a total of > 110 rerolls and failed to hit the stat I need. That would be statistically impossible if the system wasn't using a heavily weighted average toward useless stats (and I have definitely proven that it does exactly that considering I keep getting the same useless mods over and over again).

The problem appears to be that the system changes your chances of getting a mod based on where your costume is in its progression. When you hit a threshold in progression stats from previous thresholds are nearly impossible to get. I made the mistake of going past unique before I got received healing. I didn't know that the system makes it almost impossible to get that mod after unique but it clearly does. I just started a new costume today and I got received healing in about 20 minutes. So now I have to flush a lot more money down the toilot to get that costume up to where the broken one is.

It appears that you have about a 10% chance to get a mod from the earliest tier of mods once you get a costume to the last tier of mods. This design flaw makes it basically impossible to change your costume. Considering the costume system is advertised as being "customizeable", this design clearly flies in the face of that claim.

In order for something to be customizable, it must allow a person to select something. It doesn't do that. It allows a person to unselect something and then continually gives them that same something over and over again after they chose to throw it back (I got archery bonus 3x on my healer costume with 10 rerolls yesterday. Got duplicates of 2 other useless mods... that is really stupid.)

I posted this in a thread on general discussion. The GM responded to my bug report saying I should make a report here. If you need more information, feel free to ask. I really want this fixed because it is a game killer. I know several people who quit the game over this bug. I almost did. It's really hard to flush 110k down the toilot, have nothing to show for it and be told by the GM's that the system is working as intended (umm... what?). So I guess I don't get any compensation for getting screwed by the system not working the way it says it does because it is intended to not work the way it says it works.

Another serious design flaw in costumes. You can evenstone a costume but that is not how you get the synthium out of it. I evenstoned a divine costume thinking I would get the synthium back. I got 3 archeum motes (worthless). So I got screwed there too (thousands more gold... flush). It should not be possible to evenstone a costume if the result is going to be total trash. I feel like every time I work on my costume I am getting screwed and there is no documentation anywhere to warn me of the pitfalls.

I still think I should be compensated because I have clearly been harmed by this issue. The several people I know that quit because of issues in this system did not endure even 30% of the loss that I just did. I just want to finish my costume... I'd be perfectly happy if they would just flip the mod I rerolled 110+ times to the mod I am trying to hit because it is clearly not possible to hit it through rng...

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