So I've been conducting a few side-by-side tests on an Eznan Zephyr Square Main&Foresail combo on a Lutesong Junk, and another Lutesong Junk with the Lutesong Zephyr Square Main&Foresail combo on. As you may know, the Lutesong Square sails have a bonus that goes: "Good against Headwinds". This buff is shared with the Turtlecraft's sail, which prompted me to conduct following tests.
Both ships were sit with only the sails, the masts, rudder, and compass. All sails were Epic grade, and they were the same weight, and same type ship, in order to make sure it wasn't a natural difference, if something changed.
We sailed in the 4 cardinal directions, for about 2 minutes in each direction. The speed was the same in all directions, except for when we were headed for the Sea of Graves, in order to conduct tests, in case the wind was different up there. Ont he way up there, the Junk rigged ship got a speed of 16.7, whereas my Eznan rigged ship had a consistend 16.5. This is why I am posting here.
Cause quite frankly, I can't see the point in forcing people to solve a cryptic puzzle, to figure out what effect a piece of cloth will have, if the wind blows into it at differing angles.
My findings tell me that either you forgot to implement the bonus speed to the sail, you mistranslated the sail's speed in a cryptic manner, to the point it didn't make sense anymore, the sails are bugged, and no longer work, or the sail is lying, and only really gives a boost to reverse speed, which no one really uses anyways, in exchange for being alot weaker, healthwise.
If it was simply never implemented, I propose making flags blow in differing directions at random, in which the sail, if pointed to, will get a considerable speed boost. Otherwise, I'd strongly recommend fixing the mistranslation, or just removing the line entirely, as to avoid the confusion, and/or being mislead.
Alternatively, an official statement from a developer, explaining exactly how it (The Lutesong sail) works differently from the other sails, if it is indeed a feature that exists, but is just so hard to trigger naturally, that you need a guide to understand what is going on.
Regardless of your choice of action, I thank you for reading.
(Unless the action is ignoring the issue)
Both ships were sit with only the sails, the masts, rudder, and compass. All sails were Epic grade, and they were the same weight, and same type ship, in order to make sure it wasn't a natural difference, if something changed.
We sailed in the 4 cardinal directions, for about 2 minutes in each direction. The speed was the same in all directions, except for when we were headed for the Sea of Graves, in order to conduct tests, in case the wind was different up there. Ont he way up there, the Junk rigged ship got a speed of 16.7, whereas my Eznan rigged ship had a consistend 16.5. This is why I am posting here.
Cause quite frankly, I can't see the point in forcing people to solve a cryptic puzzle, to figure out what effect a piece of cloth will have, if the wind blows into it at differing angles.
My findings tell me that either you forgot to implement the bonus speed to the sail, you mistranslated the sail's speed in a cryptic manner, to the point it didn't make sense anymore, the sails are bugged, and no longer work, or the sail is lying, and only really gives a boost to reverse speed, which no one really uses anyways, in exchange for being alot weaker, healthwise.
If it was simply never implemented, I propose making flags blow in differing directions at random, in which the sail, if pointed to, will get a considerable speed boost. Otherwise, I'd strongly recommend fixing the mistranslation, or just removing the line entirely, as to avoid the confusion, and/or being mislead.
Alternatively, an official statement from a developer, explaining exactly how it (The Lutesong sail) works differently from the other sails, if it is indeed a feature that exists, but is just so hard to trigger naturally, that you need a guide to understand what is going on.
Regardless of your choice of action, I thank you for reading.
(Unless the action is ignoring the issue)