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I miss the 5v5 arena days

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I miss when I was able to q for 5v5 and instantly get a match
I miss the honour gained from 5v5
I miss being teamed up with reds that hated me in the open world and now we on the same team
I miss all the running back to base for mana
I miss killing the mobs in the map for buffs
I miss when the enemy team would go stealth and hide in things to kill me cause I'm a squishy healer

All the good times I had

But then they decided to kill off 5v5 for good

The cannons and crystals were too weak and could be killed in less than a minute
So they decide to buff them up to a point where it needed to be a 5v0 to actually be able to kill it

The honour gain was way too little for the amount of time spent
So what did they do? They decided to nerd the honour gained

My favourite queue was completley destroyed with stupid changes and dying servers
I cri

WTS - Neliland/ Treehouse/Gazeebo!!

WTS Ayanad Weaponsmithing Scroll

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50k Or best offer in 10 days
contact me in game

Mahadevi Map Glitch

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There seems to be a pretty big map glitch in Mahadevi. I was on Leviathan and doing a pack run from the pack crafter on the north side of the City of Towers to Austera. I get to just south of the quarry and my passenger goes poof and ends up sky high above the road north of the City of Towers. The player wasn't glitching back to a previous location because we were never on the north road. We drove through the housing area on the way to the road to Solis. This happened twice at exactly the same point. Both times the passenger riding on the hauler glitched to the sky high point above the north road. Here is a screenshot of the hanging player. You can see the blue dot on the road to Solis. That is where the player poofed from.

See attached screenshot.
Attached Images

5k labor disapear why?

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Yesterday ive got 5k labor on account at night i lose my patron when i login to game today ive got 170 why? u stole my labor points becouse i dont pay u?? why i cant use live chat without patron? Live chat is for special one ?

That Moment When You Realize

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that thundahawk is the thundahawk from planetside 2


"ohfok"


ur a fokin badass m9

Auroria Questline

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I have a lvl 52 Trickster and have made my way to diamond shores. I cant find questlines anywhere. My other character was able to find the npc to begin the quests, however, my current character sees the npc but no "?" overhead. Any serious suggestions.

Au Revoir, final Power of gems???? :O


i have to delete and reinstall every patch

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i used to come here and ask, and even try to use live chat...and no matter what is done or suggested, sure enough, next patch comes along, i try to update...i get ERROR 1005 without fail, and i must delete, restart my computer, and download the whole game again.

im feeling like asking here is futile, but what the heck!

(kinda forced) quitting post

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hey, its Aether.
seems i do not have Wi-Fi in my home and absolutly no way to play anymore im sorry to have to leave...
this game has a lot of potential and i hope they release a new server so when this ordeal i am living is over i can come back fresh.
i will be yolo'ing my divine katana to solidify my quitting... been a good trip. cheers

Aether.

Is there something wrong with glyph right now?

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Can't login. It's giving me an Error #2025. Can't access glyph.net also. Is it just me? Or some other people experiencing it as well?

Fasti: GM randomly banning people for no reason?

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Quote:

Originally Posted by Fasti View Post
Quote:

Originally Posted by ftsKaleem View Post
A guild member of mine got ban for no reason. He just got banned with no reason, no warning and no email. He was banned by a live GM that was in game. The guy wasn't using any illegal software or anything of such.

Hey there, We don't ban players without reason, but we won't be able to discuss bans of other people with their friends. Ask your friend to send an email to appeals@trionworlds.com and we'll work with him directly. Account bans can't be resolved via the forums, so make sure he gets that ticket in as soon as possible.

Jump to post...

A few (new) suggestions to make halcy even better

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Halcy is pretty boring now because it's the same every day
And on my server the Reds have no idea what they are doing so we always win
Not talking about the fix the golem spawn rate or anything like that
But an overhaul to halcy that will change it to be more fun and engaging Instead of stack golems and win

We will remove the flag

The first idea is having a golem summoning pad or something like that
This summoning pad will vissually spawn a golem and you can see how much it has spawned
The golem will slowly fade into the summoning pad making it easy to tell how long it's gonna be for the next golem and making it awesome looking
The pad can be destroyed and repaired but not rebuilt

Secondly either fixing the cannons so they shoot the right way or have a complete new cannon design
Or add in new types of laser cannons (with the mistmerrow defence totem laser effects) around the walls of the base
The cannons will have a lot less range so they don't go wiping reds from across the map
The cannons can be destroyed and repaired but not rebuilt

Third is destructible and rebuildable base walls and a gate for the entrance to the base

4th is adding a stable/kitchen/storage building into the base with the old halcy feeding things for mounts
And feast tables that can provide buffs to players (+30 to any stat, max health and mana +500 (does not stack with other same buff foods) and other buffs)
And storage is for a bit of free bound ammo that can only be picked up once every war and has a timer that deletes the ammo after halcy ends
The stable/kitchen/storage building can be destroyed, repaired and rebuilt
Once the building is destroyed all available buffs disappear until rebuilt
The stable hand/chef/store manager can be killed and will not respawn. If they are dead then you can no longer gain their buffs
These npc will be strong enough so they don't get one shot and will try to avoid combat

5th is giving the relic the ability to attack but not much and gives a debuff
Like a laser that shoots at everyone in a 10m radius but only dealing like 50 siege damage every 0.5 sec
The debuff would be applied if you get hit by the relic
The debuff would be something like -0.2% attack speed and move speed that stacks up to 100 times

6th is having a little regen fountain you can activate that will increase your health and mana regen for a couple seconds

Just some idea I think of cause once I think of 1 idea there is just a constant flow of more ideas
If halcy ever gets something like this then it will bring more tactics and strategies and would just make everything seem lot more fun

Sweefs Le Grand anti commerce thread land sale XD

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Selling 2 plots halcy (16x16 and a 24x24) right next to one another and close to the trade pack vendor.

The 16x16 needs to be demoed in order to sell but I can cert the thatched.

I'd like to sell the 16x16 for 1.4k and the 24x24 for 3.9k

pm me or mail me in game

Kiffa got past the annoying thread moveing mods with a riskayyyyyylmao thread title so i'll try my luck.

mobile authenticator

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I think my acount was hack because I had 4000 gold and now its gone so I was thinking of adding the
mobile authenticator, but when I checked it out a little it looked like it was only for RIFT. Does anyone know if it works for archeage too or not.

Plz Help
Thanks

game stopped working when connecting to server EU

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hey guyz since morning i am getting this issue, i tried switching to NA it works fine bt i had to re download whole game when switching to EU back but still same problem. connecting to any server in EU crashes the game, any maint. going on or servers closed or something?..or any FIX?...

WTB divine epherium flame belt, boots, breeches

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PM me on forums or send a mail on Hanure to Squadron

WTS Ayanad Desert Belt

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Celestial 1 revitalizing cheer big dick gem and 2 tier 2 magic def gems.
Send offers on forums or mail Squadron on Hanure

Lack of faction spam the coming fridays

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due to video card being killed off. Was only a matter of time, so you'll have to rely on someone else to do all the spamming or watch the friday livestreams yourselves.

Or just wait for that recap on the forum.
Or use your phones.


Peacekeepers best guild NA

Trion - Money, Player Retention, and You!

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We know you have a problem keeping players. Dwindling different house names, more open land, and people bailing for other games are evidence of this.

If you want to keep people - reward them.

"How? What do I need to change to keep players? What on earth could I do to keep making money?!" you might ask.

Well, simply put - treat your players like players instead of walking wallets.

Here is a list, in no apparent order, that help keep players playing, keep money in your wallets, and help people get off their feet making the new game experience easier and friendlier.

BEWARE - THIS IS A LONG-ISH READ. DO NOT SAY I DID NOT WARN YOU.

1: Change Regrading so that regrade charms are guaranteed (to Celestial) and regrade charm values are the default values. Regrading is a large turn-off. Tweaking the numbers will keep players from feeling miserable and terrified.

"But we'll lose money!" "But the gold needs go go somewhere!" "But we don't want players running around in all Mythic armor!"

Then don't put regrade charms in at all. Or don't make mythic armor a goal. You'll gain more money if you make regrade charms as above because people will be more inclined to use them - A guaranteed success is a biiiig draw.


2: Make login rewards RNG boxes that include 'out of game' items - 25%, 50%, 65% off credits coupons at varying rarities, credits, regrade charms/workers pots - things that are semi-valuable to most players. You don't want to give someone who never farms carrots/blueberries if they want ship components, and you don't want to give someone without a boat a rudder design.


"But then players won't buy things from the store!" "We'll lose money on credits!" "We'll flood the market with things and devalue them!"

Then make them bind on pickup items. And you won't lose money - you'll make more money. If I have a 50% off coupon, and was only planning on spending 20$, I'll spend the extra 5$ to get 50$ worth of credits. It's psychology proven to work in other games.


3: More loyalty for consecutive logins.

"But that rewards players who play longer more!"

Yes. And it should. You want to make the players who play the game feel /better/ about it. Make your players happy, they'll want to stay longer, play more.


4: Increase drop rate of certain items. Problem items like materials required for crafting things that are, for all intents and purposes mandatory to fight - ( Synthesis Crystals anyone? Brine flakes? God I have terrible luck with Brine Flakes.)


"But then people won't grind the content as much" "But then it devalues the armor!"

Yes and? This is a problem how? Grinding through content as a way to keep players is a poor way to keep players. Players want to fight. We want to be on the sea. We want to at least feel competitive if we need to (for those of us who would rather play Care-Bear routes). As for the devaluing armor thoughts - No. The armor is mandatory. If I need to put 400 hours into the game to get armor that lets me /try/ and fight someone else, I'm just not going to fight someone else, and then they get to do things uncontested, leading the rest of my faction to have fewer and fewer men to fight as more and more of us gain that kind of mentality.


5: Monthly events. Monthly, 3 day long events on weekends - with emails that go out BEFORE the Event goes live please.


"Why?" "It just gets in the way!" "But that's effort on our coders"

It doesn't need to be a complex event. Have a contest for who can find the highest point in the game and screenshot it. Have a contest for who can race from the Southern part of the Halcyona gulf to Auroria the fastest in an all-bets-are-off and anything-goes type showdown - just some kind of generic quest that gives you the starting area for the competition. Simple, fun things. Ask your interns for ideas.


6: Remove the level grind. Just seriously remove it.

"But how will we keep players playing if there's no grind!" "But if players can get to level 55 easily where's the sense of accomplishment!"

I'm not saying make it easy to get to 55. I'm saying remove the level grind. There are multiple ways to do this. One such way is to make it so the content they want to do isn't behind level caps - seabugs being level 35 again would do so (Jellyfish stay at 50 or get bumped to 55 though, so we have some danger). 30 feels like where the game is balanced around trying to branch out and do things - it's where we get land. So make it faster to get to 30 if you plow through the quests. 55 should be something of an accomplishment, but not this abhorrent grind it is now. Admittedly you have been doing things on this front - growthstones are wonderful ways to counteract this. So, good on you Trion!


7: Separate pet inventory.

This is fairly simple, yet helps SO much with limited inventory space. Have pets take up 0 inventory space and instead be in a separate 'pouch' of some kind. If you want to earn money, have smaller 'pet pouch expansion scrolls' for decent credit prices. Say you can only hold ... 5 pets? (2 mounts, 2 battle pets, and a spare) normally, and each expansion adds 1.



Now, admittedly, all of these may be a little overkill, though I did try and balance them so they could all be implemented together.

Trion, I know you don't make the game, and I know you want to keep players and keep making money.

Please, for us people who enjoy the game but just keep getting shafted by.. really bad decisions higher up, present these to XL, and try and get them to let you have them. You'll have a happier playerbase.


Disclaimer - yes I realize some of these are from other games. That's the point of game design. Look at other games for ideas and solutions that are successful, and look at why and how that makes them so. NEVER EVER Just take an idea point for point and say "This works so let's use it". Figure out /why/ it works, tweak it so it still works in your game, and /test/ it.
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