Greetings everyone. Today I had decided to make a basic guide for costumes and how to upgrade them.
Basic understanding:
There are costumes and undergarments, split into 4 subtypes:
Healing, Magic, Melee, Ranged. Depending on stats that you want to acquire you need to choose a specific type of a costume.
Undergarments have attack/healing stat that follows the name of a costume (ranged undergarments get ranged attack only).
Costumes have crit stats that are equal to name of costume, however they can get all 4 healing/attack stats, but at different grades and different chance of success (ranged costume has ranged attack from arcane and higher, rest of the attack stats come on legendary)
Costumes come in grades grand - eternal.
Different stats come at different grades. (“type” = name of costume)
Costumes and undergarments unlock additional stats at following grades:
- 1st stat - Grand
- 2nd stat - Arcane
- 3rd stat - Heroic
- 4th stat - Unique
- 5th stat - Legendary
Upon upgrading you can make 1 reroll on each stat, new stats assigned randomly.
IMPORTANT. There is a priority in stat rerolls, stats lower on the list have several times higher priority than ones at the top. Make sure you check rerolling part of the guide.
Costumes stats and order in which they unlock.
- Grand: Physical defense / Max health / Magic defense / Move speed / Stealth detection / PvE “type” skills / backstab “type” damage / Received dmg
- Arcane: “type” attack / PvE damage reduction / Received healing / focus
(please note that some stats on the list are actually non-existent, such as backstab for other types of costumes, I believe that is game translation error)
- Heroic: Cast time
- Unique: Evasion / Toughness / Melee parry rate / Shield block rate / Resilience
- Celestial: Defense penetration / Magic defense penetration
- Divine: Received magic damage / Received melee damage / Received ranged damage / Critical “type” damage
- Epic: Skill dmg x4
- Legendary: Critical “type” rate / Other types of basic dmg (for ranged costume, healing power/ melee attack / magic attack)
Undergarments stats:
- Grand: Physical defense / Magic defense / “Type” attack / Max health / “Type” backstab (healing = magic)
- Arcane: Resilience / Focus / Toughness / Magic defense penetration / Defense penetration
- Unique: Received magic damage / Received melee damage / Received Ranged damage / Shield defense penetration rate
- Divine: Skill dmg x4
- Legendary: Crit rate x4
Why would you want to craft it yourself?
That is an explanation - it only costs 14k to make your own costume, rest comes from rerolls, from my own experience, it only takes up to 30 rerolls on average to get desirable stats (once again its RNG, sometimes its 0, sometimes its 100), 30 is the average.
I crafted hundreds and hundreds of legendary costumes, right now its time to retire
edit: on screenshot I used old spreadsheet to calculate craft costs, which included gilda dust, 0.625 gilda dust x 20 = 12.5g or 5 charcoal @ 2.5g (current EU prices)