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Quillodon: wheres the XP?
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Hiram Failure Bonus
While having a bonus on failure is great I found that I did not receive on when one item crystalized.
This could just be a system glitch but the other 2 attempts I made didn't seem to calculate this properly either.
What I recommend might see a bit more complicated but may be better long term and allow the player to help determine their own bonus to success.
My suggestion is upon failure the player would receive a charm. Charms would be equal to a set percentage. When a player attempts to awaken the item they can place X amount of charms into the window. (Much like regrade charms now)
This would then fall on the player and not the system to calculate the chance of success. Not to beat up XL and Trion but I have seen issues with items in the past and I for one would feel better with that in my hand than the system.
This could just be a system glitch but the other 2 attempts I made didn't seem to calculate this properly either.
What I recommend might see a bit more complicated but may be better long term and allow the player to help determine their own bonus to success.
My suggestion is upon failure the player would receive a charm. Charms would be equal to a set percentage. When a player attempts to awaken the item they can place X amount of charms into the window. (Much like regrade charms now)
This would then fall on the player and not the system to calculate the chance of success. Not to beat up XL and Trion but I have seen issues with items in the past and I for one would feel better with that in my hand than the system.
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Quillodon: Full list of Art competiton finalists
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Transfer failed
got my credits used even tho i'm still stuck on the same server, plus i'm not logging in at all waiting for the transfer to be made ( sent 2 tickets already, we shouldn't have to wait a whole day to get that fixed, i'm losing patron time )
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Problème d'apparence
Bonjour,
J'ai un gros soucis avec l'apparence de mon perso. Il est habillé en bleu avec un short et une capuche horrible; Avant on voyait ma tenue. Tous les joueurs du serveur y compris les npc sont habillé de la même façon. C'est arrivé depuis que j'ai cliqué sur le bouton optimisation. J'ai tout remis au maximum mais la tenu reste comme ça (serveur Ezi).
Comment faire svp
J'ai un gros soucis avec l'apparence de mon perso. Il est habillé en bleu avec un short et une capuche horrible; Avant on voyait ma tenue. Tous les joueurs du serveur y compris les npc sont habillé de la même façon. C'est arrivé depuis que j'ai cliqué sur le bouton optimisation. J'ai tout remis au maximum mais la tenu reste comme ça (serveur Ezi).
Comment faire svp
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We have a copper problem Houston !!
Hello all!
Since the change in single node drops from mining in the wild, and cause the increased use of copper ingots for copper keys (18 ingots each 5).
in EU player market the copper ores and copper ingots skyrocketing the prices, 6g per each copper ingot seems a bit to far.
This lack of copper ores droping around having a bad side effect on Ore sorters needed for opening sealed pieces and getting more rare ores and gems. Ore sorters you need 3 copper ingots for each one, currently on EU player market at 30-40g each :mad:
One quick solution at least for fix the ore sorters its change the recipe from 3 copper ingots + Lumber to something like Iron ingots + Lumber.
Since the change in single node drops from mining in the wild, and cause the increased use of copper ingots for copper keys (18 ingots each 5).
in EU player market the copper ores and copper ingots skyrocketing the prices, 6g per each copper ingot seems a bit to far.
This lack of copper ores droping around having a bad side effect on Ore sorters needed for opening sealed pieces and getting more rare ores and gems. Ore sorters you need 3 copper ingots for each one, currently on EU player market at 30-40g each :mad:
One quick solution at least for fix the ore sorters its change the recipe from 3 copper ingots + Lumber to something like Iron ingots + Lumber.
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Retribution WTS Leg Erenor Club , Epic ayanad flute
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disappointment of the new traderun system
They could have done things better, they punished everyone for fighting monopolies.
The "labor" IS NOT ENOUGH.
With an apex to 2k gold and now I have to do 100 packs of anhimar to get 1.3k of gold. They went crazy?
I have to spend 7,7k of labor to make 1.3k of gold !!!!!
What is the problem of these people?
They killed the long traderun, it has no reward now to do an anhimar run.
The best thing is that people believe that 30% extra is good gold but I tell them that with the 30% increase in materials it is the same!
The same pack with the difference that now you consume more "labor".
Thanks trion for ruining the Freeplayer, if you wanted my credit card you just have to remove the option to buy apex with gold in the AH and that's it.
I prefer that to have to be like a Chinese to pay the subcription with gold.
The "labor" IS NOT ENOUGH.
With an apex to 2k gold and now I have to do 100 packs of anhimar to get 1.3k of gold. They went crazy?
I have to spend 7,7k of labor to make 1.3k of gold !!!!!
What is the problem of these people?
They killed the long traderun, it has no reward now to do an anhimar run.
The best thing is that people believe that 30% extra is good gold but I tell them that with the 30% increase in materials it is the same!
The same pack with the difference that now you consume more "labor".
Thanks trion for ruining the Freeplayer, if you wanted my credit card you just have to remove the option to buy apex with gold in the AH and that's it.
I prefer that to have to be like a Chinese to pay the subcription with gold.
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Where is the achievement?
All the notes say there is an achievement that you can earn that will get you a Greater Awakening scroll for Hiram gear. What NPC do you need to talk to to receive this achievement? I have full set of Hiram gear at Celestial - 2 of which are maxed - so I am reasonably certain I qualify for the scroll.
Anyone know anything about this?
Anyone know anything about this?
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EU MM issues
the 4pm UK time doesn't go to war so people cant do it. Also theirs no auto raid either. is this intended i cant see anything in the patch notes.
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"Craftable" gems

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Gilda Dust packs anyone?


yes. crafting packs is SO much better now. *head -> desk*
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Runescribe Quill
Is it intended, that the ones coming from the credit pack are tradable?
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New Reedwind Champion Crate

Dress like a real champ thanks to this epic new outfit.
Legacy & Fresh Start Servers
Reedwind Champion Crate
Sale Duration: July 19 - August 2
The Fresh Start version of the Reedwind Champion Crate (450 credits) can possibly include the following items:
- Common Drops:
- Greedy Grimoire
- Experience Grimoire
- Bound Hereafter Stone
- Honor Boost Tonic
- Marshmallow Sugar Pumpkin
- Bound Tax Certificate
- Flaming Pinion
- Combat Scroll: Resilience
- Combat Scroll: Focus
- Combat Scroll: Toughness
- Combat Scrolls: Attack
- Greedy Grimoire
- Uncommon Drops:
- Companion Crust
- Expansion Scroll
- Building Management Title
- Yellow Regrade Charm
- Red Regrade Charm
- Salon Certificate
- Professional Tonic
- Super Armor Temper
- Super Weapon Temper
- Companion Crust
- Rare Drops:
- Prime Weapon Temper
- Prime Armor Temper
- Superior Yellow Regrade Charm
- Wrapped Saving Pendant
- Reedwind Champion Costume
- Superior Red Regrade Charm
- Prime Weapon Temper

The Legacy version of the Reedwind Champion Crate (450 credits) can possibly include the following items:
- Common Drops:
- Lucky Quicksilver Tonic
- Honor Boost Tonic
- Vocation Expertise Tonic
- Healing Grimoire
- Meditation Grimoire
- Greedy Grimoire
- Clear Synthium Shard
- Combat Scrolls: Attack
- Synthium Soap
- Expansion Scroll
- Specialization Snowflake
- Vivid Synthium Shard
- Bound Hereafter Stone
- Salon Certificate
- Lucky Quicksilver Tonic
- Uncommon Drops:
- Multi-Wagon Upgrade Ticket
- Lucid Synthium Shard
- Majestic Tree
- Mining Drill
- Crest Trade Pack Storage
- Special Pirate Plushie Trove
- Language Proficiency Spellbook
- Aurora Storage Chest
- Indomitable Hostility Lunafrost
- Indomitable Transcendent Lunafrost
- Indomitable Tracker Lunafrost
- Indomitable Love Lunafrost
- Distorted Hostility Lunafrost
- Distorted Tracker Lunafrost
- Distorted Transcendent Lunafrost
- Distorted Love Lunafrost
- Reedwind Champion Costume
- Multi-Wagon Upgrade Ticket
- Rare Drops:
- Wrapped Serendipity Stone
- Prime Armor Temper
- Prime Weapon Temper
- Radiant Synthium Shard
- Resplendent Armor Temper
- Resplendent Weapon Temper
- Wrapped Serendipity Stone
If you're a Legacy player, you may also pick up the Reedwind Champion Costume for 400 Loyalty!
The Power of Orchidna
Sale Duration: July 12 - July 26
Imbued with the power of the Demon Queen herself, Orchidna.
- Wrapped Orchidna's Dream Lunastone
- Orchidna's Snakeskin Shroud - Costume
Cumulus Magithopter & Bonus
Sale Duration: July 19 - August 2
Fly high and stylish with this combo sale. Get the Wrapped Cumulus Magithopter and get the Naryana Warrior's Garb as a bonus item!
- Wrapped Cumulus Magithopter
- Narayana Warrior's Garb (Bonus item)

General Sale
Sale Duration: July 19 - August 2
- Expansion Scroll x1
- Expansion Scroll x3
- Expansion Scroll x10
- Expansion Scroll x30
- Character Slot Scroll (Legacy Only)
- Family Growth Ticket
- Family Name Change Ticket
- Guild Name Change Ticket
- Proficiency Decrease Certificate
- Saving Pendant
- Saving Pendant x2
- Migration Scale
- Migration Scale x2
- Auction License
- Salon Certificate
- Gender Swap Certificate
Fresh Start Servers Only
Sealed Enhanced Rocket Wings #2
Sale Duration: July 19 - August 2
Enjoy the thrills of being a rocketeer with this retro-tech jet pack magithopter.

- The ArcheAge Team
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Muzzy: New Reedwind Champion Crate
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The artist title seems to be incorrect?
When getting the title it says "Erenor Artist 2018" When you actually get the title, for me anyways you get "First Art Festival" I don't if this is a mistake or worded wrong, or other people get a different title.
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New costume texture issue
Whenever you pick trees wearing the new costume: Reedwind champion costume it clips or rips when your character reaches up. As seen in the picture provided. You can see some skin.
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No One Doing Land Packs Anymore?
So how about all these people who got rid of land right when phase hit?
Cargo outlets are becoming useless as there are fewer and fewer people doing land packs.
Great job XL :P
Cargo outlets are becoming useless as there are fewer and fewer people doing land packs.
Great job XL :P
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Windcreek lute in new event is not the lute
So the windcreek lute in the art event is the old decor item. it is supposed to be the playable lute, but was setup as the old decor item. i see the new windcreek lute decor is on a stand, where as the old decor item hung on the wall, so i can see how the mix up happened. please fix this, please please please! i beg of you!
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New update is a Trade nightmare
I honestly don't even know where to start with everything wrong with this newest update so this'll probably be fairly unorganized, I apologize.
I guess I'll start off on my biggest gripe. The freakin trade pack material hike. Since 3.5 we've seen a 3x to 4x increase in the processed materials needed for just about every trade pack. I don't think anyone is too bothered by the secondary material for everything getting reduced because it's not a processed mat, you harvest it and it's done. The mat they're increasing we have to first harvest and then process it making it cost double the labor. Gweonid specialties which were 50 chopped produce went up to 100 and are now 180, that's 3.6x the materials, no one in their right mind would touch those packs with a 10 ft pole making the same 14g. Karkasse specialty was 45 meat originally, went up to 100 and now it's 180, that's a 4x increase and meat is a much more expensive processed mat than grain or produce. I'm looking down my folio at the ridiculous processed material hike on every specialty and I can't see a single one that I'd actually run after this update. I might as well drag and delete my freighter at this point. It's THREE TIMES the material for the SAME VALUE that we were all making previously only a few patches ago. That wouldn't be much of a problem if the prices for everything wasn't ever increasing. Regrades are more gold than ever before, there's hiram synthesis, erenor synthesis, cape synthesis that now costs labor, cargo costs more gold than ever before. It's a constant increase in the games bottom line but trade packs get harder and harder to make and yield the same amount of gold.
Now, not only did specialties get nuked into the ground to the point where I can't even see the gold sellers running them to feed their families, but they drastically increased the amount of specialties needed to generate cargo. Before it was 14 specialties per 2 cargo and now it's 50 per 5 cargo, so one cargo was 7 specialties before and 10 specialties now. That's got me really dumbfounded, you make specialties cost 3x the processed mat which makes no one want to run them, and then make cargo need even more of them. I'm just at a loss for words with that....moving on.
I agree that ferts should have gotten the material increase, totally with you on that one, they cost too little for what they sold for, although I think it's a tad bit too expensive right now, XL went a little overboard with the increase. I'd say something like 40 of every mat would probably be good as opposed to the 25 of everything it used to be.
And larders....oh lord the larders, this has me really tilted. Material cost for making the larders increased, cool, larders were pretty high profit, so no issue there, they needed a bit of nerfing. It's not the larders specifically that have me upset, it's the freakin royal seeds that are the issue, oh lord. I used to single plant and farm all my royal seeds to do about 100-150 larders a week, I've never bought a royal seed for gold nor vocation in my entire Archeage career. I'd single plant 3 gazebos every 2-3 days for seeds. Now royal seeds drop exclusively from bundles and I'm going to struggle making even 10 larders a week at this rate. I've done 2 rotations of bundles on 6 gazebos, I think that's like 26 bundles a gazebo? I've gotten 1 royal seed so far and my farming proficiency is 230k.
Now I know people have been asking for royal seeds to drop from bundles since the day I started playing this game and it's a welcome change to just about anyone. The thing is, I don't understand why it has to come at the cost of royals no longer dropping from single planting. When I read that royals drop from bundles in the Korean patch notes I thought it was going to be an additional way to get them, not removing the single harvest chance. That's stupid. Royal seeds should drop from bundles AND single planting, giving people the option of doing both.
There were so many changes I was looking forwards to this update like the farming grid update which was going to make my single planting for royal seeds a million times easier only to have it completely invalidated by the fact that there's no reason to single plant anymore. It's 1 step forwards 2 steps back.
I've never really liked sunken ships, I have a chrome sub and everything, but it's just too much clicking for me. Click to ID the cargo, click the cargo to pick it up, swim to my merch, click the cargo hold to put it in, rinse and repeat 15 times, then get to the relic trader, a million more clicks all for 200-280g, not worth the carpal tunnel. Now despite my hatred towards them, sunkens got nerfed too hard. WAAAYYYY too much labor, I agree it was in need of a nerf when the turn-in labor cost was removed, but now the cost of raising the ship is too much for the gold it's worth. You can use 1 whole days worth of patron labor on 2 ships and make only a little more gold than they were worth prior. I've seen a single sunken raised since the update and I asked the person who raised it if it was better with the new update cuz I didn't really look too much into it since I hate sunkens and their response was "I'm saving 100k vocation for a proficiency decrease" since they were at 230k exploration which is a complete and utter waste now. That's another source of income beat to death with the nerf bat.
Those are all my biggest issues with the update so far, might have more I dunno, gotta play more and see.
I guess I'll start off on my biggest gripe. The freakin trade pack material hike. Since 3.5 we've seen a 3x to 4x increase in the processed materials needed for just about every trade pack. I don't think anyone is too bothered by the secondary material for everything getting reduced because it's not a processed mat, you harvest it and it's done. The mat they're increasing we have to first harvest and then process it making it cost double the labor. Gweonid specialties which were 50 chopped produce went up to 100 and are now 180, that's 3.6x the materials, no one in their right mind would touch those packs with a 10 ft pole making the same 14g. Karkasse specialty was 45 meat originally, went up to 100 and now it's 180, that's a 4x increase and meat is a much more expensive processed mat than grain or produce. I'm looking down my folio at the ridiculous processed material hike on every specialty and I can't see a single one that I'd actually run after this update. I might as well drag and delete my freighter at this point. It's THREE TIMES the material for the SAME VALUE that we were all making previously only a few patches ago. That wouldn't be much of a problem if the prices for everything wasn't ever increasing. Regrades are more gold than ever before, there's hiram synthesis, erenor synthesis, cape synthesis that now costs labor, cargo costs more gold than ever before. It's a constant increase in the games bottom line but trade packs get harder and harder to make and yield the same amount of gold.
Now, not only did specialties get nuked into the ground to the point where I can't even see the gold sellers running them to feed their families, but they drastically increased the amount of specialties needed to generate cargo. Before it was 14 specialties per 2 cargo and now it's 50 per 5 cargo, so one cargo was 7 specialties before and 10 specialties now. That's got me really dumbfounded, you make specialties cost 3x the processed mat which makes no one want to run them, and then make cargo need even more of them. I'm just at a loss for words with that....moving on.
I agree that ferts should have gotten the material increase, totally with you on that one, they cost too little for what they sold for, although I think it's a tad bit too expensive right now, XL went a little overboard with the increase. I'd say something like 40 of every mat would probably be good as opposed to the 25 of everything it used to be.
And larders....oh lord the larders, this has me really tilted. Material cost for making the larders increased, cool, larders were pretty high profit, so no issue there, they needed a bit of nerfing. It's not the larders specifically that have me upset, it's the freakin royal seeds that are the issue, oh lord. I used to single plant and farm all my royal seeds to do about 100-150 larders a week, I've never bought a royal seed for gold nor vocation in my entire Archeage career. I'd single plant 3 gazebos every 2-3 days for seeds. Now royal seeds drop exclusively from bundles and I'm going to struggle making even 10 larders a week at this rate. I've done 2 rotations of bundles on 6 gazebos, I think that's like 26 bundles a gazebo? I've gotten 1 royal seed so far and my farming proficiency is 230k.
Now I know people have been asking for royal seeds to drop from bundles since the day I started playing this game and it's a welcome change to just about anyone. The thing is, I don't understand why it has to come at the cost of royals no longer dropping from single planting. When I read that royals drop from bundles in the Korean patch notes I thought it was going to be an additional way to get them, not removing the single harvest chance. That's stupid. Royal seeds should drop from bundles AND single planting, giving people the option of doing both.
There were so many changes I was looking forwards to this update like the farming grid update which was going to make my single planting for royal seeds a million times easier only to have it completely invalidated by the fact that there's no reason to single plant anymore. It's 1 step forwards 2 steps back.
I've never really liked sunken ships, I have a chrome sub and everything, but it's just too much clicking for me. Click to ID the cargo, click the cargo to pick it up, swim to my merch, click the cargo hold to put it in, rinse and repeat 15 times, then get to the relic trader, a million more clicks all for 200-280g, not worth the carpal tunnel. Now despite my hatred towards them, sunkens got nerfed too hard. WAAAYYYY too much labor, I agree it was in need of a nerf when the turn-in labor cost was removed, but now the cost of raising the ship is too much for the gold it's worth. You can use 1 whole days worth of patron labor on 2 ships and make only a little more gold than they were worth prior. I've seen a single sunken raised since the update and I asked the person who raised it if it was better with the new update cuz I didn't really look too much into it since I hate sunkens and their response was "I'm saving 100k vocation for a proficiency decrease" since they were at 230k exploration which is a complete and utter waste now. That's another source of income beat to death with the nerf bat.
Those are all my biggest issues with the update so far, might have more I dunno, gotta play more and see.
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