Quantcast
Channel: The Official ArcheAge Forums
Viewing all 26927 articles
Browse latest View live

Carendash: Shadows Revealed: Patch Note Feedback

$
0
0
Quote:

Originally Posted by Carendash View Post
We'd like to gather your feedback about Shadows Revealed. The patch notes are still work in progress. You can find them here

Jump to post...

Keliara: Shadows Revealed - Patch Note (Work in progress)

$
0
0
Quote:

Originally Posted by Keliara View Post
There are a lot of new features and improvements coming with Shadows Revelead! The patch notes are still work in progress and we will continue to update more information to this post. So please stay tuned! We have prepared a dedicated thread where you gather your feedback here!Shadows Revealed Dark shadows that have been hiding for so long are now rising to gain power over Erenor. Shadowhawks, it’s what they call themselves, and you have never seen such a determined will to fight for their cause. Those abandoned, the lost or torn In shadows train with blood and blade To guard themselves they have sworn But to guard another they must be paid As brothers and sisters they are rebornSwiftblade Swiftblade is a melee skillset designed to strike swiftly from the shadows. High mobility and utility skills make the Swiftblade a skillset you don’t want to miss. You ever wanted to shroud yourself and your allies in darkness? As a Swiftblade you can do exactly that. But that’s not all in the deadly repertoire of a Swiftblade. How about dashing through enemies and resetting your position? The Swiftblade will not leave any room for mistakes but in the right hands, it can be the deadliest Skillset you want to combine!
  • Added new Achievements related to Swiftblade.
  • Swiftblade: Blade Furry can hit the target in higher point.
  • Swiftblade: using Blink triggers a short Global Cooldown.
  • Swiftblade: adjusted the range of Entangle from 20m to 15m.
Added new Ancestral Skills Witchcraft Quake Dahuta's Breath (Ancestral Lv13)
  • Pushes additional enemies near the primary target.
  • When the Pushed target is landing, knocks back additional enemies within 4m from the primary target, dealing Magic Damage.
Dahuta's Breath: Mist (Ancestral Lv13)
  • Casts it on a selected area, Pushing enemies towards the caster.
  • Effect Range: 8m- 20m
  • Effect Range: 10m → 8m
Defense Mist Retribution (Ancestral Lv13)
  • Increased range and damage, but decreased the max number of targets.
  • Effect Range: 8m → 10m
  • Level and DPS factors: 1.6, 0.8 → 3.2, 1.6
  • The max number of target 10 enemies → 1 enemy
Flame Retribution (Ancestral Lv13)
  • Explodes Armor at the 10th stack, dealing AOE Damage to enemies within a 8m radius.
  • The hit effect stacks only when the Flame Retribution effect is active.
  • Explosion Damage (Melee Damage) Level and DPS factor 6.4, 3.2
  • Cooldown 30sec → 45sec
Auramancy Stone Vicious Implosion (Ancestral Lv13)
  • Changed the Combo effect.
  • Combo: Triples the Aggro to the Taunted target → Combo: Decreases the Taunted target’s Magic Skill Damage -10% for 10sec.
  • Effect Range 10m → 7m
  • Flame Vicious Implosion (Ancestral Lv13)
  • Changed the Healing debuff to the Provoked effect.
  • Decreases the Pulled target’s received Healing -60% for 4sec → Inflicts the Provoked effect for 5sec.
Occultism Stone Absorb Lifeforce (Ancestral Lv13)
  • Stuns the secondary target who stands between the caster and the primary target.
  • For 1 second, Stuns up to 8 enemies standing between the caster and the primary target with the Stone Absorb Lifeforce debuff.
  • Cooldown 18sec → 28sec
  • Duration 6.5sec → 4.5sec
  • Flame Absorb Lifeforce (Ancestral Lv13)
  • Inflicts Melee Damage.
  • Level and DPS factors: 0.44, 0.12 (the same values as the previous Magic Damage)
  • Range 10m → 7m
  • Duration 6.5sec → 8.5sec
Shadowplay Flame Poisoned Weapons (Ancestral Lv13)
  • Transfers the Poison effect constantly.
  • A successful Melee or Ranged attack inflicts Flame Poisoned Weapons, constantly transferring the Poison effect.
  • Range 9sec → 3sec
  • Wave Poisoned Weapons (Ancestral Lv13)
  • Changed the effect of Poison, but the Poison Combo stays the same.
  • Poison Effect: Continuous Magic Damage over 6sec → Decreases Evasion -10%.
Songcraft Flame Critical Discord (Ancestral Lv13)
  • Enhanced the effect of Discord; decreased the effect duration.
  • Defense and Magic Defense Reduction from Discord: -15% → -30%
  • Discord Duration 5sec → 3sec
Quake Critical Discord (Ancestral Lv13)
  • Deals an AOE damage in a 6m radius around the target.
  • Level and DPS factors: 2.4, 1.3 → 1.2, 0.65
Malediction Flame Serpent Bite (Ancestral Lv7)
  • Increased the Malice Charge cost.
  • Malice Charge Cost: 5/10 → 3/5
  • Cooldown 26sec → 36sec
Stone Serpent Bite (Ancestral Lv7)
  • Petrifies the secondary target who is facing the primary target.
  • Petrifies the enemies within 20m for 2sec that are facing the primary target when the projectile lands.
Battlerage Quake Sunder Earth (Ancestral Lv13)
  • Increased the Range.
  • Max Range 9.5m → 15m
  • Removed the Earth Energy effect
Mist Sunder Earth (Ancestral Lv13)
  • Adjusted the effect.
  • Removed Earth Energy; added Earth's Authority.
  • Earth's Authority: increases the enemies' received Damage +15% for 3sec.
Archery Lightning Snipe (Ancestral Lv13)
  • Can be used while casting.
  • The skill can be released after 2-second casting.
  • Each second of casting adds the effect of Defense Reduction -6% (up to 30%)
Flame Snipe (Ancestral Lv13)
  • Deals more Damage to the Slowed, Snared, Silenced, Obscure Vision targets and the targets with 30% Health or less.
  • Deals Damage to a single target.
  • Increases the Damage +10% to the Slowed, Snared, Silenced, Obscure Vision targets. Increases the Damage +20% to the targets with 30% Health or less; stacks up to 3 times.
  • Range: 45m → 35m
  • Successfully hit a target within 100m if the casting is successful.
Sorcery Wave Flame Barrier (Ancestral Lv13)
  • Slows down affected enemies.
  • Max Range Forward: 15 m
  • Inflicts Frostbite for 3 seconds, decreasing the target's Move Speed -30%.
  • First Hit Damage Level and Magic Attack Factors: 1.7, 1.5
Mist Flame Barrier (Ancestral Lv13)
  • Traps the target in the Flame Barrier after a delay.
  • Move Speed Reduction 40% → 60%
  • Total Continuous Damage Level and Magic Attack Factors: 4.7, 4,0 → 7, 6
  • Flame Barrier Duration: 5sec → 4sec
Vitalism Wave Healing Circle (Ancestral Lv13)
  • Summons a Healing Flower that heals up to 1 minute.
  • The Healing Flower can be destroyed or can last up to 1 minute.
  • Range: 20m
  • Cooldown 45sec → 90sec
  • Tick 1sec → 3sec
  • All Healing Level and Healing Power Factors: 5.5, 4.0 → 11, 8
Life Healing Circle (Ancestral Lv13)
  • Instant cast; the Healing effect increment can be increased based on the number of affected allies.
  • Basic Healing Level and Healing Power Factors: 2.4, 3.5
  • Increases Healing +15% per target; stacks up to 10 times.
Malediction Mist Grasping Void (Ancestral Lv10)
  • Teleports enemies in the target area to the caster's location.
  • Total Targets 10 enemies → 5 enemies
Flame Grasping Void (Ancestral Lv10)
  • Deals Damage to the target within the range, decreasing their Move Speed.
  • Range 35m → 20m
  • Level and Magic Attack Factors: 2.7, 1
  • Move Speed -30% for 3sec.
Revamped siege & territory system As already announced previously Player Nations have been discontinued with this new update. The siege & territory system is now all about the two big factions, the Nuian and the Haranya, and the Pirates, who will as well have their role in this huge territory war. There is one castle siege being held every Wednesday in one of the four regions Nuimari, Marcala, Heedmar or Calmlands, moving to the next region the following week. Exeloch and Sungold Fields won’t be available for anyone to claim. Castles can only be built by the Nuian and Harani. But the sleeky Pirates can gain a lot of treasures by interfering in this massive combat between both mother factions. Players can check the siege schedule in the new Siege UI that can be found in the Community tab (Shift+v). Commander Selection: A big role in leading the Nuians, Haranyas and the Pirates is given to Erenor’s Heroes. The highest-ranking hero of each faction, who is online during the selection time, will become the new Commander and will take the role of the previous Player Nations’ Sovereigns. The Commander can appoint or dismiss his Deputy Commander any time during the siege. If there is no Hero online to be selected as a faction’s Commander, the respective faction will automatically lose the siege, no matter if they are defending or attacking a territory. Raid Recruitment: Players can apply via the Raid Recruitment window or are invited or kicked by the Commander or Deputy Commander. If the Commander isn’t able to form a raid, all players can join the open raid as first-come, first-serve. While being in the raid, players cannot turn into Bloodlust or federate with other raids. They are not able to enter Mirage Isle. We recommend not to enter any other instances during this time as this will be counted as an instance entry. Based Setup: The Commander has to install the Siege Camp by interacting with a Glowing Red Archeum. If the base is not setup in the required time, the faction will loose the siege. Siege War: Goal – Defender: Prevent the destruction of your Guard Tower at all cost until the end of the siege! If the Guard Tower is going to be destroyed, Mana Orbs will be scattered within the siege area. Make sure that the Mana Orbs can neither be purified by the attacking faction nor destroyed by the Pirates! Keep it up! The siege only last one hour, but every second counts! Goal – Attackers: Your mission for this battle? Destroy the Guard Tower until no stone is left! Mana Orbs will spawn within the siege area. Make sure you can purify as many Mana Orbs as possible before the Pirates are interfering in your plans. But whatever happens, keep in mind, the time is running out! Goal – Pirates: When two factions quarrel, a Pirate makes a fortune! Maybe a Pirate cannot conquer a territory or build castles, however, destroying as many Mana Orbs before the attacking faction will prevent that neither mother faction can gain the territory. On top, collecting the destroyed Mana Orbs might be a lucrative good for some vendors! Siege Rewards – Victory:
  • Commander: 750 Blue Salt Merchant Bonds, 10.000 Honor Points, 200 Leadership Points
  • Hero: 50 Blue Salt Merchant Bonds, 10.000 Honor Points, 100 Leadership Points
  • Raid members: 20 Blue Salt Merchant Bonds, 10.000 Honor Points, 50 Leadership Points
Siege Rewards – Defeat: All raid members: 10 Blue Salt Merchant Bonds, 8.000 Honor Points, 30 Leadership Points Naval Arena: Stillwater Gulf Prove that you have what it takes to be the deadliest captain of all in a fast-paced naval battle! Lured by the riches said to be found on the Greed Islands, unsuspecting sailors traveled the Stillwater Gulf to become famous and wealthy. Some met their fate when driving their ships into the deadly waterspouts, some crashed to die on a deserted island, but the most common cause of death was the blind greed of the other sailors. The new equalized arena requires a minimum of 25 participants and supports up to 50 participants with a required level of at least 30, regardless of their faction. No gear score requirement needed. If you dare to enter this arena you will be provided with a Combat Clipper. Once you boarded the Clipper, you cannot abandon it until the better end. Explore the vast sea and defeat terrible monsters to find supplies, which then can be used to enhance your Clipper. Make sure to be close to Ezi’s Divine Protection when the wave of Greedy Shadows moves in. Participants on the 1-20th place will receive a certain amount of Radian Infusion Supply Kits as a reward. All participans receive a certain amount of Kyrios Badges based on their ranking! Each hostile faction player kill grants 2 Kyrios Badges. Destroying a hostile enhanced clipper with supplies grants the reward supplies that are better than the destroyed clipper’s grade.Abyssal Library The Abyssal Library can now be access through the Instance UI. This instance is available all day and supports 3-5 participants, as long as they’re at least level 55.The interaction buttons at the physical library in Diamond Shores, open the Cross-Server instance window. Daily quests for the Abyssal Library will be automatically granted, when players begin combat with the bosses. The Ayanad Disciple NPCs no longer offer the daily quests for the Abyssal Library. Before the fall of Auroria, the city of Ayanad had a library in the exact same location as the library in the city of Delphinad. Much of Ayanad was nearly identical to Delphinad, but didn’t obey the normal rules of nature and architecture. Unlike the library in Delphinad, the Ayanad Library also pursued the study of magic – even dangerous magic. It wasn’t uncommon to see strange lifeforms call forth from other dimensions roaming the grounds. Magical constructs performed most of the library’s maintenance, and magic shaped and tended the flourishing gardens.The following changes are made to Abyssal Library:
  • Increased the Duration of Denistrious's Staff
  • The Staff lasts up to 60 seconds if the player is carrying it.
  • The charged Denistrious's Staff lasts for 30 seconds.
Abyssal Heart of Ayanad Guardianis stronger than the previous version.
  • The boss now uses new skills: Ice Wall Transformation, Bulging Book Pillar and Stretching Book Pillar.
  • Increased the Damage Boost by Heart Guardian's Fury from 30% to 40%.
  • Increased the basic Attack +20%.
  • Abyssal Heart of Anynad Guardian's skill "Heart Guardian's Revolving Cannon" randomly turn clockwise or counter clockwise.
New Cross-Server Raid: Kadum An unpleasant silence falls over Mistmerrow, right before Anthalon wakes Kadum from his slumber. As the ancient treant starts to spread his seeds of darkness, Anthalon whispers “This is the beginning of the end! Enjoy this celebration of death!” The new cross-server raid can support up to 50 participants with a required level of at least 55, regardless of their faction. Your gear score needs to be at least 6000 points. Kadum absorbs water to boost himself and uses seeds of darkness to spawn his minions. Defeat Kadum an return peace to Mistmerrow. The trees require water to grow and weakness against fire. In this scenario, offen is the strongest defense! The new Kadum raid is available in the Crimson Mistmerrow instance and removed the Kadum raid content from Mistmerrow.Kadum Changes
  • Increased Kadum's Attack, Defense and Health.
  • Added new skills for Kadum.
  • Added a new item, Kadum’s Enhancer that can be acquired from Kadum.
  • Kadum’s Enhancers can be used as a Synthesis Material for World Boss equipment.♥
Mistmerrow Changes
  • Players can no longer enter Mistmerrow in Auroria.
  • Removed the quests “Fearless Warrior” and “Crimson Army's Counterattack.”
  • Removed the quests related to “Fearless Warrior” and “Crimson Army's Counterattack.”
  • Recall point previously set to Mistmerrow is changed to Cinderstone Moor.
Battle of Mistmerrow
  • Added a new Faction War Instance, Battle of Mistmerrow.
  • Removed the Mistmerrow Battle Recruiter NPC and the Mistmerrow Recall point.
  • Removed the quests and Achievements related to the previous Mistmerrow content.
  • Added new Achievements related to Battle of Mistmerrow.
  • Removed the Mistmerrow Battle Worldgate from Marianople, Solis Headlands, Diamond Shores, and Growlgate Isle.
  • Temporarily closed the Battle of Mistmerrow.
Other InstancesFree-For-All
  • Adjusted the victory condition and the reward.
  • 1st-3rd places are considered as Victory.
  • Adjusted the amount of Kyrios Badge depending on the ranking.
  • Adjusted the result UI, not to display the kill count.
Drill Camp ArenaAdjusted the arena rewards:
  • Victory: Radiant Infusion Supply Kit x3
  • Defeat: Radiant Infusion Supply Kit x1
  • Draw: Radiant Infusion Supply Kit x2
Arena ShopAdded a new item, Capturing Toolbox, to Arena Shop. Added new quests that available from the item, Capturing Toolbox Ver. 2.♥The following wild animals can be captured:
  • Tamed Ant
  • Tamed Scorpion
  • Tamed Mandragora
  • Tamed Boar
  • Tamed Jabberwock
Added a new mount and a related item in Arena Shop. Pearl Steed can be upgraded to Gallant Pearl Steen by using the Magical Horseshoes. Players who already own a Pearl Steed only need a Magical Horseshoes to upgrade the mount.Onyx Steed can be upgraded to Gallant Onyx Steed by using the Magical Horseshoes.New Labor System A new labor system has been implemented to ensure a fairer way of labor consumption among all players. Labor Potions are going to be discontinued. However, you are still able to use up the remaining Labor Potions in your inventory. With this update, Labor Rechargers are newly introduced to Erenor. These items restore a certain amount of Labor. The more Labor Rechargers are consumed the lower the amount of recharged Labor Points is going to be. The new Labor Rechargers can only be used on the server where the Labor Points have been recharged and are recharging the sever bound Labor. Server bound Labor will be consumed before accountwide Labor. Online/Offline Labor regeneration and discontinued Labor Potions can only refill the accountwide Labor. Revamped Crime System
  • Prisoners can only use the local chat.
  • The prison allows visitors from 9:00 to 15:00 ingame time. Visitor Mailboxes are available; Prisoners can have access to Mail. Added a way to escape the prison when an innocent player accidently fell into the prison. (such as falling to the prison while gliding over the area.)
  • If Infamy Points is 0, the prisoner can leave the prison by talking to a prioson guard. Added a 3-set effect for Prisoner’s armor.
  • Equipping all three pieces decreases the Public Service time. The prison cell gate can be open and closed by players.
The following changes are made to the Prion Break system.
  • Once escaped from the prison, the “Prisoner” debuff is removed and the most of restrictions are lifted.
  • When a character escapes the prison, the “On the Run” debuff is granted.
  • Players with the “On the Run” debuff cannot open a Worldgate or enter an instance.
  • Can use the world gates opened by other players.
  • When the player is under the effect of “On the Run,” the Infamy Points will be matched to Crime Points.
  • Most players with the On the Run debuff will be a Wanted.
  • Escaping the prison is more difficult.
  • Escaping the prison is a lot harder than before.
  • The previous prison escaping tools can no longer be used.
Auroria
  • Nuimari/Heedmar/Marcala/Calmlands: Increased the stats of monsters that appear in purified Auroria territories. (Level, Attack, Defense, and Max Health)
  • New Level: Ancestral Lv21 affected monsters: Nuimari Stag, Nuimari Doe, Giant Pilgrim, Heedmar Buffalo, Gnoll Wanderer, Heedmar Owl, Returning Greenman, Calmlands Skyfin, Calmlands Boar, Marcala Ant, Marcala Giant Scorpion
Auroria Purification and VyravaPurification Packs are required to purify a territory and can be acquired from Territory Office every 1 hour. Purification Packs can only be carried by a faction hero.Hunting monsters in a purified area has a chance to spawn the Auroran Guardian Vyrava. Hes spawns for 15 minutes then disappears. When Vyrava disappears, the Vyrava’s energy fades away. It won’t respawn again until the energy fills up.Auroran Guardian Vyrava drops Design Fragment: Growling Yawl and Design Fragment: Singed Vehicle. Achievement UI ImprovementImproved the design of Achievements, Story Quests, and Collection on Achievements UI.
  • Improved to clearly display the main Achievements and their sub-achievements.
  • The Achievement list is sorted based on the main Achievements. Their sub-achievements are displayed by clicking the main Achievements.
  • Adding the main Achievements to Ambitions will also add all related sub-achievements.
  • The Achievement detail pages are no longer available."
Adjusted a few Achievements settings due to the changes made to Achievements UI.Title UI has been moved to Achievements UI. The functionality of Title UI stays the same as before.Adjusted the sorting rule of Title UI.
  • Acquired Titles are displayed before Locked Titles.
  • Removed the Acquired/Locked sorting option.
Other Changes64bit ClientThe new 64bit client has been introduced! When you open the Glyph Launcer and click on Settings and General, you can choose to play with the 32bit or 64bit version. Alliance ReQuestsAdded a temporary faction agreement system, Alliance.
  • The faction who can request for an Alliance is flexible based on the server’s faction balance.
  • Faction heroes can request for an Alliance that last for an hour.
  • Each hero can request up to 3 successful Alliances per day.
Armor Type ChangeAdjusted the Equipped Armor effect based on the armor type. Mana Cost
  • Cloth Set: -5%, Complete Cloth Set: -10%
  • Plate Set: +5%, Complete Plate Set: +10%
Equipment Grade Effects
  • Plate: Max Skill Damage +6% -> +3%
Decreased Defense stats and added Magic Defense stats to Plate Armor. The changes are reflected to the Sparring Arena Selection Buff.

Jump to post...

Very Very sloppy PTS Launch

$
0
0
Could you not tell how many servers you could use for the PTS based on the number of packs you have sold. Its very sad to have 3000+ wait times.

I'm really on the fence about a refund and waiting to see how the game state is a month after launch.

On top of that. How hard was it to make Unchained its own tab for this or even just add the name "Unchained" to PTS2

It was very confusing and anyone would think your just installing Free to play test server when your actually just trying to play unchained PTS.

You done F'd it up ~AJ

Proposal to fix the ArchePass system.

$
0
0
Very simply put, I think there is three main problems.

A)The ArchePass is character-based.
Solution: Make it account-based. Simple, I know, but absolutely necessary.

B)The ArchePass' progression vs. rewards is terrible.
Solution: This one is a bit more complicated. I think rewards should be more diverse and unique. As it stands, we have three very similar passes, with the basic pass being different... but so much weaker.

Proposals:
1)The Premium Pass for the Vocation/Equipment/Combat should involve UCC items, to make it more interesting.
2)Rewards for the Vocation Pass should involve maybe 1-2 Crest Trade Pack Storage as those have been entirely removed from the game right now and they are very much a necessary item for trading. Introducing 1-2 slowly like that would make it so not every ship is the same and would boost the Vocation Pass, currently the least interesting of the three.
3)The Basic Pass should be entirely reworked. If it is meant to have lower rewards, no diligence coins and gilda stars for "premium" path, the pass should require less XP than the other three passes, not twice as much. For example, if the pass was set to 600 XP per tier, you could do three tiers a day and thus gain 9 gildas. Not much less, but it could make it an interesting pass to spec in if one desires focusing on a gilda-based project.
4)More diverse rewards overall. Not sure how to detail this one more but the rewards feel like each pass is almost the same as the other.

C)The Daily questing makes it a chore, one that punishes you for missing a single day.
Solution:Remove the "daily" requirement. You already have a "season" requirement. Just allow people to do them as fast or as slow as they desire. It's really the only way to fix it so it doesn't become a "must do this every single day" chore, which AA already has WAY TOO MANY of.

Carendash: PTS Maintenance - 4:30 PM PDT / 11:30 PM UTC October 1st

$
0
0
Quote:

Originally Posted by Carendash View Post
Hey everyone,The PTS is back online!Thank you for your patience.~The ArcheAge Team

Jump to post...

How many building certificate are needed to raise houses/Upgrade them and house sales?

$
0
0
Is there a up to date place with all this information about housing?

THANKS

PTS crashing instantly

$
0
0
when starting up PTS, as soon as the trion worlds logo shows, the game crashes. if i spam the "esc" key i can get to server select screen for roughly 1 seconds before the application closes.

troubleshooting i have tried:
uninstalling and reinstalling on both a SSD and HDD
updating all drivers
changing the system config file to skip intro cutscene
installing the whole thing through steam instead
i have a Razer mouse, but no Razer software running
admin mode
compatibility mode

pls halp

Cant use Fusion Alembic on the low level synthesis gear from vendor

$
0
0
Fusion alembic cant be used on the quest synthesis gear, e.g. the dwarf plate gear "Blizzard Sabatons", so this gear can't be used as image items. Not sure if its a bug or not, but would be nice to have the synthesis gear as an option for image items.

Sporadic Sound Issue

$
0
0
Having an issue on the PTS where I'll hear a random *pop* in my headset followed by total loss of in-game sound other then an extremely muddled static. My first thought when it happened is that my sound driver had crashed, but all other programs - chrome, other games, etc. - function perfectly fine even while the static is playing from Archeage itself. Strangely enough, my volume mixer shows Archeage, and thereby my headset, as outputting maximum sound. I say sporadic but it does seem to happen roughly every 15-20 minutes or so, and the only fix I've found is a full restart. Headset is a Corsair VOID Pro Wireless Gaming Headset.

Labor + credit error on PTS2

$
0
0
Why does some ppl get theyr labor regeneration and credits in the PTS2 and the others not?

thats a high problem that needs to get fixed until launch ;)

Localization Error: Swiftblade's Skills (Really important).

$
0
0
Since I played a lot Swiftblade Classes on Korea, spending hours on testing how to reliably calculate the Damage of its Skills, when I saw the current translation/localization I instantly saw a translation error.

There is a pretty big localization error on the Swiftblade's Skills that also hit with the Off-Hand Weapon (#1- Blade Furry, #2-Crescent Slice, #5-Relentless Assault & #12-Twin Shadow Slash).

First, how these Skills effectively work: You will also deal a second Hit with your Off-Hand Weapon when specified (Taking in consideration Your Stats but using the Off-Hand Attack Speed/Base Melee Attack (Instead the one of the Main-Hand) for calculating the Damage of the Second Attack) and ONLY that second attack will receive a 50% Critical Damage Bonus...
You are not "Gaining 50% Critical Damage Bonus based on your Off-Hand Damage" like has been translated.

The CURRENT translation (That differ a bit from skills to skills, creating even more confusion) which is INCORRECT is: "If dual Weapons are equipped, the Critical Hit Damage is increased by 50%, based on the left-hand Weapon's Damage"

The actual and correct translation is: "When Dual-Wielding, you will also deal a second hit with the Left-Hand Weapon, the Left-Hand Hit have his Damage based on the Left-Hand Weapon's Damage and a 50% Critical Damage Bonus"

That's a pretty important error that need to be addressed/corrected, because it literally explain plain wrong how the Swiftblade's Skills works and create confusion, not letting the Players fully understand how this Skill-Tree works and hindering the ability of deciding how to Build properly.

Grace period when you crash

$
0
0
Can we get a 15 minute grace period to avoid the Q after we crash? Because ugh. 3167 queue now after crashing.

Unable to Purchase AAU. Zero Support.

$
0
0
3 days in fighting with the downloads, the anti cheat system errors, reinstalls, etc., just to get it running.

Now the store will not sell AAU to me. Going on day 3 of unable to purchase messages. Hours of relogs, purchasing and re adding payment info into 3 different browsers, reinstalls, etc, etc. Zero response to help/support tickets. Many people in Discord also reporting unable to buy.

How to play a game that will not allow you to purchase it, with no customer support? This is like a bad Trin0 flashback still happening 6 years later.

That same old situation

$
0
0
It seems that Gamigo does not learn from the mistakes of his predecessor.
They are delaying the dates as they approach, which speaks of lack of professionalism.
On the other hand, they launch a PTS so that those who have acquired a founder package can try the server, but surprise! You have a queue of 3,000 players.
You can explain to me how the hell you can launch a PTS with restricted access to those who bought the package and do not take into account that the server capacity is less than the number of packages sold.

Crash post login to character (Crash log inside)


Housing Release and Login Queues

$
0
0
Based on Trion's original Archeage release, there are going to be a lot of annoyed people during the Saturday housing update. As everyone who played those first days knows, all of the choice housing plots will be claimed in the first minute after the server is back up - literally (that's not hyperbole) the first minute. So, if you aren't one of the few lucky ones to make it in game before the queue backs up, forget it. You're going to be living in New Jersey.

The only way around this situation (that I can see) is to activate housing via 'hot fix', i.e., not via a server restart. That way, several hours can separate server uptime and housing claims.

House Prices

$
0
0
prices for houses like the Thatched farmhouse and the Breezy Bungalow are pretty damn high at 300 gilda stars and the upgrades to it are reaching a price near the price of the guild hall and im not only one that thinks so alot of my guild mates also think so please i would like you to review this and provide a answer :)

Rare crash at launch

$
0
0
Im actually having a strange bug that causes the game to crash without error message after the Trion World screen shows, then the game become black and after a few seconds it crashes.

Id tried to change the Dx from 11 to 9, and nothing happends. Reinstalling the game and the Glyph app didnt work.

Also added a System.cfg to the ArcheAge directory because it wasnt created by the game itself, that didnt solved the issue.

The Antivirus is not preventing the game to launch also, i disabled it, and unistalled and nothing changed.

The last thing i tried is to change the game from HDD to an SSD and run everything in Administrator mode and i had the same result.

So how we can fix this?

Server connection lost

$
0
0
After 2 hours in Q waiting to get into PTS2 for the 5th time i have an error saying server connection lost, i have 0 idea why this is happening. Anybody else having this issue or know a way to stop this from happening.

What is the server capacity? These queues are going to be worse on Launch

$
0
0
3000+ people in line on a Tuesday Evening for a test server?
Granted, we'll have3 options on Launch (at least), but how many are actually in the game?
After waiting in queue for a while I was able to get in and it was eerily quiet.
Viewing all 26927 articles
Browse latest View live